What are the default access modifiers of the class?
Internal is the default access specifier at class level and private is the default access specifier for other members(methods, properties and variables) of the class.
1. Class:
In C#, the default access modifier for a class is internal. This means that if you don't explicitly specify an access modifier when defining a class, it will be considered internal by default.
An internal class is accessible within the same assembly (a compiled unit of code, like a DLL or EXE), but it's not accessible from outside assemblies. This default access level is useful for creating classes that are intended to be used within the same project or assembly, while still keeping them hidden from code in other assemblies to maintain a level of encapsulation and control over your codebase.
Here's an example of a class with the default internal access modifier:
class MyClass
{
// Class members and implementation
}
In the above example, the class 'MyClass' is implicitly 'internal' because no access modifier is specified. It can be accessed by other types defined within the same assembly but cannot be accessed from outside the assembly.
To make a class accessible from outside of its assembly (i.e., to make it accessible from other assemblies), you need to change its access modifier from the default internal to public or protected internal. Here's how you can do that:
-
Public Access Modifier:
By marking a class with the public access modifier, you make it accessible from anywhere, including other assemblies. Here's an example:
// MyClass.cs in AssemblyA
public class MyClass
{
// Class members and methods
}
-
Protected Internal Access Modifier:
Using the protected internal access modifier allows the class to be accessed both within its assembly and by derived classes in other assemblies. Here's an example:
// MyClass.cs in AssemblyA
protected internal class MyClass
{
// Class members and methods
}
Remember that in order to use a class from another assembly, you will also need to add a reference to the assembly that contains the class. This way, your project will be able to recognize and access the classes and types defined in that assembly.
2. Method and Proeprties:
The default access modifier for methods and properties is 'private'. This means that if you don't explicitly specify an access modifier when defining a method or property, it will be considered 'private' by default. 'private' methods and properties can only be accessed within the same class and are not accessible from outside.
Here's an example of a method with the default 'private' access modifier:
public class MyClass
{
// Private method (default access)
void MyMethod()
{
Console.WriteLine("This is a private method.");
}
// Private property (default access)
int MyProperty { get; set; }
}
class Program
{
static void Main(string[] args)
{
MyClass myObject = new MyClass();
// myObject.MyMethod(); // This will result in a compile-time error
// myObject.MyProperty = 42; // This will result in a compile-time error
}
}
In the above example, the 'MyMethod' and 'MyProperty' are implicitly 'private' because no access modifier is specified. They can be called and accessed only from within the 'MyClass' itself.
If you want to make a method/property accessible from outside the class or struct, you can explicitly specify other access modifiers such as public or protected:
public class MyClass
{
// public method
public void MyMethod()
{
Console.WriteLine("This is a private method.");
}
// public property
public int MyProperty { get; set; }
}
class Program
{
static void Main(string[] args)
{
MyClass myObject = new MyClass();
myObject.MyMethod(); // now it's able to call
myObject.MyProperty = 42; // now it's able to set MyProperty value
}
}
By using the public access modifier, the method 'MyMethod'/'MyProperty' can be accessed and called from outside the class or struct, including other classes or structs that have a reference to the object of 'MyClass'.
3. Default Access Modifier for Variables (Private):
The default access modifier for variables (fields) is also 'private'. If you declare a variable within a class without specifying an access modifier, it will be treated as 'private'. 'private' variables are only accessible within the same class and not from outside.
public class MyClass
{
// Private field (default access)
int privateField;
public void SetPrivateField(int value)
{
privateField = value;
}
public int GetPrivateField()
{
return privateField;
}
}
class Program
{
static void Main(string[] args)
{
MyClass myObject = new MyClass();
// myObject.privateField = 42; // This will result in a compile-time error
myObject.SetPrivateField(42); // Accessible through public method
Console.WriteLine(myObject.GetPrivateField()); // Accessible through public method
}
}
If you want methods, properties, or variables to be accessible from outside the class or within derived classes, you need to explicitly specify the appropriate access modifier ('public', 'protected', 'internal', 'protected internal', etc.). This helps control the visibility and accessibility of these members based on your design and encapsulation needs.
In above examples, the default access modifier for methods, properties, and variables within the class is 'private'. This means that these members are only accessible from within the same class and not from outside. To make them accessible from outside the class, you would need to use appropriate access modifiers like 'public', 'protected', or others as needed.